Welcome to
The MAKER SCHOOLS Project website
The MAKER SCHOOLS project (Ref. no. 2020-1-BG01-KA201-079274) has been funded with support from the European Commission.
Why MAKER SCHOOLS?
3D technology is becoming cheaper and increasingly affordable. It will soon be available in many schools. 3D design and printing can benefit learning in all disciplines and enhance cross-curricular learning. Allowing students to co-create 3D designs can transform them from passive receivers of knowledge to active learners.Creating opportunities to combine Programming with 3D design can further strengthen the employability of students.
What do we want to achieve?
The project’s overall objective is to enable the application of 3D design and printing in STEM education in secondary schools. We will provide teachers and students with learning/teaching resources on 3D design and printing, and on the application of the Python programming language in 3D design and creative explorations of 3D models. We will also seek to equip teachers with methodological and didactic guidance for the design and delivery of STEM education in the area of 3D technology.
Expected impact
With this project, we hope to raise awareness that 3D technology and its integration with Programming create many opportunities for improving the quality of curricular teaching and for delivering engaging and effective extracurricular STEM and STEAM (STEM and Arts) education.
Training Program
Introduction to 3D design and 3D printing
This training program will provide an overview of 3D design and printing technology, with step-by-step tutorials and sample hands-on exercises for applying the technology in the classroom. It can be used by teachers to design their own training, as well as by students who want to learn on their own.
Training Program
Python for 3D printing and creative explorations of 3D models
This training program will provide tools, resources and support for combining Programming/Coding and 3D technology in extracurricular STEM education to achieve an engaging and effective learning in both fields. The resources can be used by teachers to design their own training, as well as by students who want to learn on their own.
Classroom Guide
Applying 3D Design, Printing and Programming in Learning Activities
This resource will provide guidance for teachers on organizing effective extracurricular STEM training focused on 3D design, printing and programming. It will provide
help with building an effective learning environment, engaging students, and assessing their performance. It will also provide a structured guidance for teachers on how to develop new exercises and didactic materials for their students.
Partners
The project is a transnational Bulgaria-Greece-Turkey initiative undertaken by two Technical Universities, 4 Directorates of Education and a company devoted to the promotion of innovation in education. It is co-funded by the Erasmus+ programme under the action Cooperation for the Innovation and the Exchange of Good Practices in the field of School Education.